18.8k. The light upstairs is only half on, in other words. Here's the link :: https://i.imgur.com/pxq9Mvi.png. It enables you to sense the way situations are about to turn. Pass a Legendary Half Light check (14) when talking to the Skulls next to Kim's car (Day 4+) Hrm. I'd add a huge footnote to that though, and that a lot of the fun in the game is in failure and being a general disfunctional madman. And Pain Threshold's main use was knowing that, whenever it wanted me to do something, it was probably smarter to avoid that option. Also, Psyche gets a great boost from Wasteland of Reality, Shivers from Bow Conductor, etc. I was going to say this, the skills you have set to the highest values are going to seem the most useful because you'll see them popping up all the time passing checks, while your lower rated skills will be failing behind the scenes and seem less useful. Unless I'm wrong! I'm interested to play through again with a very different build and see where it gets me! Disco Elysium is a story-driven isometric role playing game about being a total failure. An interesting but VERY BIASED writeup. I never understood, what does Half-Light acutally mean. There are exceptions, of course. More posts from the DiscoElysium community. I played the Physical preset, with attributes at 1/2/5/4. Become a hero or an absolute disaster of a human being. Which character is that, if you don't mind sharing with spoiler tags? Become a hero or an absolute disaster of a human being. The fishing village is in a much, much worse state than Martinaise. Other times its jumping at its own shadow and can feel a bad situation on the way. In No Truce With The Furies your character has four Attributes. Steam. Etc etc. Both as a human being and an officer of the law. Half Light. This windbreaker is like a protective cocoon, placing the wearer's torso into a pocket universe where wind, water, dirt and fire cannot harm them. I hope it helps someone. I honestly think Disco Elysium is one of those games that in a few years we will look back and realize it had a profound influence on the evolution of RPGs. January 30. I think you miss a part of the best part of the game, imho. Inland offer really strong ones that give you a lot of free stats. The intellect skills especially can be very rewarding and Conceptualization and Drama give a fun and theatrical flavour to your character. Both as a human being and an officer of the law. Half Light is phrased as your survival instinct, but even at low levels it's just "PUNCH THAT GUY" in a lot of scenes where punching that guy is a really bad idea. I enjoy to be the sorry fuckapoo cop. For sure, I agree! Finally, I touched on it before, but collect clothing like a hoarder. And often most helpfully, I knew when they were afraid. Since 2 of the 5 are in Intellect, I consider it the most important. An almost irreversible, unmitigated failure. Half-Light: That's the spirit! That grey area where something may be a little bit off and survival instinct/paranoia kicks in. This is a very good point! Some very useful thoughts rely on certain skills. You can get up to +3 or +4 for some skills just by wearing the right digs, and most skill checks allow you to back out of the conversation (I assume because they expected players to do this) and then resume with a new set of clothing on as though you didn't just quick-change in front of the character like a lunatic. Finally, Savoir Faire and Interfacing come up a few times, but have such limited use (or such low checks) that you can get by just boosting them with clothing from their base. First, I'd rank the usefulness of stats in this order: This is what I happened to choose, but also what I found to be true as I went on (luckily). Huge writing 100% synthetic is proudly displayed on the chest. 396. Half Light is your fight-or-flight response. 19.2k members in the DiscoElysium community. Yeah it's a reocurring theme here that people share their builds and mention how the stats they invested into helped them the most. Inland Empire gave me a hate-love relationship with a tie that ended up being very important, Electrochemistry encouraged me to masturbate over some titillating poster out in the open and Half-Light is a hilariously paranoid and aggressive voice that wants you to either beat everything up or flee from it, no matter how harmless the situation is. The official Reddit community for Disco Elysium - a mind bending RPG and the best existential dread simulator ever created. In all fairness, to rate the skills objectively, you'd have to make at least a couple (if not more) playthroughs, each focusing on different skillsets. Edit: Shivers, not Half-light. Cool for: High-Strung Investigators, Shoot-Now-Ask-Questions-Later Cops, Surprise Haters. 176. on the case. you have some choice in what high intelligence focuses on, as well: more art cop conceptualization, rhetoric's idiosyncratic charm ("say one of these fascist or communist things or gently caress off"), etc. Pft, Inland Empire is the most important skill. So if you want to see a lot of Electrochemistry and Half-Light commentary, put points into them and they'll speak up more often. This thoughts also give you extra + to rolls in the game.Also you missed on the cryptid at the end and you actually didn't fully solve the case. Similarly, Perception finds a lot of loot you wouldn't get otherwise. The Something Awful Forums > Discussion > Games > Disco Elysium - What kind of cop are you? All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Maaaybe if I used a wildly different build where I emphasize Half-Light (a fight-or-flight skill) and Physical Instrument, and with minimum intelligence, I'd be running around impulsively slugging people? Show them the bullet and that instantly turn them around.Kaasje was instantly identify as lying person but from day two you have the knowledge that she didn't do it. Speaking of, prepare to shuffle your clothing around a lot if you want to pass checks... And buy it up at every reasonable opportunity. 'In the half-light in a crucial ward in Orpington they delivered 'Good Morning! Hardie talk shit how they killed him. If it turns out the way we intend it to, it should be a pretty fun balancing act. Press J to jump to the feed. Never forget: The whole world's a wooden house and you're a goddamn flamethrower. It's half a game without it. Inland empire,volition, shivers, empathy. Your detective valued skills almost completely opposite from how mine did. Let the body take control. One of my all-time favorites. less "bang for the buck"). Volition helps you keep your cool and often chimes in passively with very key information, plus gives you Morale. I was worried about the negative effects they might have in the long run (as drugs do), and I never found that I needed the caps increased - clothing shuffling works wonders! This page covers the clothes and other pieces of apparel available to the Cop and informed by his dubious fashion sense. Conceptualization has many very crucial active checks; one of them is literally the key to a large lore dump you wouldn't get otherwise. if Physique offers an alternative to Intellect, it doesn't mean either of them is better or worse than the other. Some skills get great boosts from thoughts, while others are, conversely, reduced. Is it a synonym of fear? I think there is a Estonian proverb, where the developers come from, about how people's eyes get wider when light gets dim. (This is not always a good thing. You: Fuck yeah, motherfuckers! I thought the point of the game was to be a superstar. 1 Overview 2 List 2.1 Hats 2.2 Glasses 2.3 Jackets 2.4 Neckwear 2.5 Shirts 2.6 Gloves 2.7 Pants 2.8 Shoes Clothing can be equipped on your character to roleplay and show off your fashion sense or to min/max your stats as each one has different bonuses and penalties … Use it to determine calliber on the spot. And that's about all! Conceptualization has a huge check (I mentioned it above) that is key to the story and case. Just there to solve the case! Fucking love Beyond the Black Rainbow. Based on your Psyche levels I can think of one (maybe two) big checks that you would have missed that completely changes your read of a certain character. I knew when someone was more than what they seemed, despite not saying anything out of the ordinary, due to the way they stood while they said it. 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